The Problem with Mark Zuckerberg's 'Metaverse'

A few weeks ago, the billionaire founder of Facebook announced the company’s new venture, “Meta.” The idea is to create a world of simulations in which people can, broadly, live their lives. Zuckerberg imagines that, using VR technology, people would be able to “go to the office” or “visit family and friends” or do almost anything in simulated or half-simulated places. One glaring problem with the metaverse idea is that it encourages us, at least implicitly, to forget our bodies.

Updated Dec 07, 2021
The Problem with Mark Zuckerberg's 'Metaverse'

BreakPoint.org

In 1974, philosopher Robert Nozick proposed a thought experiment he called “the experience machine.” He hoped to challenge hedonism, the belief that the highest good in life is finding the most pleasure. Imagine a machine, Nozick said, that would simulate in our brains all the best experiences we could imagine.

Nozick took for granted that, ultimately, people would choose the real experience over the machine-generated one. He believed people want to do things, not just have a fake experience of doing things. He also believed people were still hungry for a reality bigger than any man-made experience machine could provide. “We learn that something matters to us in addition to experience by imagining an experience machine and then realizing we would not use it,” Nozick wrote.

Apparently, Nozick never met Mark Zuckerberg.

A few weeks ago, the billionaire founder of Facebook announced the company’s new venture, “Meta.” The idea is to create a world of simulations in which people can, broadly, live their lives. Zuckerberg imagines that, using VR technology, people would be able to “go to the office” or “visit family and friends” or do almost anything in simulated or half-simulated places. We could make digital offices, and buy digital art to “hang” on our digital office walls. We could buy digital clothes to wear to these digital offices, and once everyone else is using the “meta,” we can meet them in some digital place without ever leaving home.

According to the team at Facebook, it will be at least a decade before technology enables the launch of their metaverse, but Zuckerberg seems pretty confident that, all things considered equal, people will prefer it to the real thing. And, if anyone has the resources (not to mention a built-in base of ready-and-willing customers) to pull something like this off, it’s Facebook.

Of course, technological advancement is not inherently bad. In fact, this sort of technology is only compelling because of the technological habits we’ve already embraced, some good and some not-so-good. For example, the same technology that allowed us to work from home during the pandemic also tempts us to replace in-person relationships with online ones.

One glaring problem with the metaverse idea is that it encourages us, at least implicitly, to forget our bodies. This is something made possible by a pre-existing condition. One irony of the sexual revolution is that by making bodily pleasure a central object of our worship, we treat the body as if it can be remade and molded into whatever our minds choose. In such a world, it’s essential to remind each other that we are not just minds or feelings.

Our bodies are much more than mere tools that serve or get in the way of our experience of the world. We worship as bodies and with our bodies. We serve others as bodies and with our bodies. And we make new people who are, in no small part, bodies – with our bodies. God secured our salvation by becoming flesh.

Discernment on this front is crucial because culture often changes subtly. The metaverse isn’t going to be theoretical one day and then a full reality the next. If it happens, it will be by degrees, and the process of acceptance is already in place: Technology makes something more convenient. We embrace it. Before long, what was convenient becomes unavoidable, and then necessary. Even if we personally opt out of the thing, it can still become an essential part of the cultural waters in which we swim. You may not have a Facebook account today, but Facebook is an integral part of how the worlds of commerce, politics, education, and, to a degree, even personal relationships, now work.

If we’re closer to plugging into Nozick’s “experience machine” today than we were in 1974, it’s not because we’re somehow dumber. It’s because the machine is being built a component at a time, and we find each part enticing and helpful. The tragedy is waiting to question each component of the machine until the day we wake up and find we’re already plugged into it. Through this process, Christians need to stay consciously embodied. That doesn’t mean we eschew every new technology. The key is to use technology in service to our flourishing as embodied souls, and to make sure we don’t let that technology redefine what it means to flourish.

Publication date: November 11, 2021

Photo courtesy: Lucrezia Carnelos/Unsplash

The views expressed in this commentary do not necessarily reflect those of CrosswalkHeadlines.


BreakPoint is a program of the Colson Center for Christian Worldview. BreakPoint commentaries offer incisive content people can't find anywhere else; content that cuts through the fog of relativism and the news cycle with truth and compassion. Founded by Chuck Colson (1931 – 2012) in 1991 as a daily radio broadcast, BreakPoint provides a Christian perspective on today's news and trends. Today, you can get it in written and a variety of audio formats: on the web, the radio, or your favorite podcast app on the go.

SHARE

Christianity / Newsletters / BreakPoint / The Problem with Mark Zuckerberg's 'Metaverse'